List of computer graphics and descriptive geometry topics
Appearance
This is a list of computer graphics and descriptive geometry topics, by article name.
- 2D computer graphics
- 2D geometric model
- 3D computer graphics
- 3D modeling
- 3D projection
- 3D rendering
- A-buffer
- Algorithmic art
- Alpha compositing
- Ambient occlusion
- Anamorphosis
- Anisotropic filtering
- Anti-aliasing
- Augmented reality
- Axis-aligned bounding box
- Axonometric projection
- Barycentric coordinate system
- Bézier curve
- Bézier surface
- Bicubic interpolation
- Bilinear interpolation
- Binary space partitioning
- Bitmap
- Blinn–Phong reflection model
- Bloom (shader effect)
- Bounding volume
- Bounding volume hierarchy
- Bresenham's line algorithm
- Bump mapping
- Collision detection
- Color space
- Colour banding
- Compositing
- Computational geometry
- Computer animation
- Computer graphics
- Computer graphics (computer science)
- Computer-generated imagery
- Constructive solid geometry
- Convex hull
- Cross section (geometry)
- Curvilinear perspective
- Cutaway drawing
- Cylindrical perspective
- Data compression
- Diffuse reflection
- Digital compositing
- Digital differential analyzer (graphics algorithm)
- Digital painting
- Digital raster graphic
- Displacement mapping
- Distance fog
- Distributed ray tracing
- Dither
- Edge detection
- Elevation
- Engineering drawing
- Environment artist
- Exploded-view drawing
- Fast approximate anti-aliasing
- Flood fill
- Font rasterization
- Frame rate
- Framebuffer
- Gaussian splatting
- Geometric modeling
- Geometric primitive
- Geometrical optics
- Global illumination
- Gouraud shading
- GPU
- Graphics library
- Graphics pipeline
- Graphics suite
- Heightmap
- Hemicube (computer graphics)
- Hidden-line removal
- Hidden-surface determination
- High dynamic range
- High-dynamic-range rendering
- Image and object order rendering
- Image-based lighting
- Image-based modeling and rendering
- Image plane
- Importance sampling
- Impossible object
- Isometric projection
- Jaggies
- k-d tree
- Lambertian reflectance
- Lathe (graphics)
- Light field
- Line drawing algorithm
- Low-discrepancy sequence
- Marching cubes
- Mesh generation
- Metropolis light transport
- Minimum bounding rectangle
- Mipmap
- Monte Carlo integration
- Morphological antialiasing
- Motion blur
- Multisample anti-aliasing
- Multiview orthographic projection
- Neural radiance field
- Non-photorealistic rendering
- Normal mapping
- Oblique projection
- Octree
- On-set virtual production
- Oren–Nayar reflectance model
- Orthographic projection
- Painter's algorithm
- Parallel projection
- Path tracing
- Perlin noise
- Perspective (graphical)
- Perspective control
- Perspective distortion
- Phong reflection model
- Phong shading
- Photogrammetry
- Photon mapping
- Physically based rendering
- Picture plane
- Point cloud
- Polygon (computer graphics)
- Polygon mesh
- Posterization
- Pre-rendering
- Precomputed Radiance Transfer
- Procedural generation
- Procedural surface
- Procedural texture
- Projection mapping
- Projection plane
- Projective geometry (for graphical projection see 3D projection)
- Quadtree
- Quasi-Monte Carlo method
- Radiosity
- Raster graphics
- Raster graphics editor
- Raster image processor
- Ray casting
- Ray marching
- Ray tracing
- Real-time computer graphics
- Reflection (computer graphics)
- Reflection mapping
- Render farm
- Rendering (computer graphics)
- Rendering equation
- Reverse perspective
- Reyes rendering
- RGB color model
- Scan line rendering
- Scientific visualization
- Scrolling
- Shader
- Shading
- Shadow mapping
- Shadow volume
- Signed distance function
- Simplex noise
- Simulation noise
- Software rendering
- Spatial anti-aliasing
- Specular highlight
- Sprite (computer graphics)
- Stereotomy (descriptive geometry)
- Stratified sampling
- Subdivision surface
- Subpixel rendering
- Subsurface scattering
- Supersampling
- Technical drawing
- Temporal anti-aliasing
- Texture mapping
- Thin lens
- Tone mapping
- True length
- Unbiased rendering
- Value noise
- Vanishing point
- Vector graphics
- Vector graphics editor
- View factor
- Viewport
- Virtual reality
- Visual effects
- Volume rendering
- Voxel
- Warnock algorithm
- Wire-frame model
- Xiaolin Wu's line algorithm
- Z-buffering